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Langue | S/É/T | Évaluation | Envoyé |
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Two brothers, while lost in the woods, come across a mysterious cab driver and a very unusual man named Dr. Vink who won't let any of his victims go unless they solve a riddle. "What is lighter than air, can be seen by the naked eye, and if put in a barrel, will make the barrel lighter?"
After a clown, Zeebo, stole some charity money from the circus, he ran from authorities and hid in the fun house. After it caught fire, killing Zeebo, it was believed that he started the fire on accident because he loved to smoke cigars. A teenager named Josh decides to prove that the fun house isn't haunted by stealing Zeebo's nose. He learns that the story isn't fiction when Zeebo comes back to collect.
Amanda, a teenage girl, goes to stay with her aunt and cousin Beth for the summer. Her cousin isn't exactly friendly to Amanda, and she's told that she can only hang out with Beth and her friends if she spends a night alone in the house next door that's rumored to be inhabitted by the spirit of a pre-teen girl.
One night Dougie and Bostick, two friends, play a trick on an old woman who lives in a creepy house. On Halloween night, they trick or treat at her house, only to find that she has a special treat for them. They receive a magical twisted claw that can grant them three wishes a piece. However, they soon find out that the wishes come at a price.
A young girl, Amy, goes to live with her relatvies. Her cousin Pam is in love with horses, but her mother won't let her ride because of a terrible accident that happened to her aunt. The girls accidentally release the aunt's spirit and Pam seems to be possessed by her dead aunt.
Weeds loves April Fool's Day and has planned numerous pranks for everyone that he knows- some on accident. After buying some 'Super Specs' from Sardo's store, they give his girlfriend Marybeth the power to see things from another dimension. Soon everywhere she looks, she sees strange figures covered in black.
Danny and her parents vacation at a house overseen by a young boy who is very unusal. He has mirrors all over the house and never seems to like getting his picture taken. Danny soon learns why the boy is so strange and so young.
When a new family moves in next door to two youngsters, the kids can't get over their strange behavior. They notice that their new neighbors only come out at night and they always wear black. When several people start to get sick, they come to the conclusion that their new neighbors are vampires.
A high school outcast, Dean, falls under the spell of an evil wizard, Goth. After his friend discovers what's going on and is the only one that knows, and it's up to her alone to not only save Dean, but stop him from releasing the evil sorcerer.
Young Jake is excited to be part of a play called "Will of the Wisp", a story about an elf saving a boy by changing him into a leprechaun. Soon Jake notices some unusal changes. Sort of like he's changing into a leprechaun himself.
A young boy sees some weird things in his basement. It seems that years ago his uncle made a pact with a creature inside the cellar. While listening to the radio, the boy soon learns the secret of the dark music.
A long time ago a teenage girl was crowned prom queen. Her date decided to pick her up on a foggy night. A car drove right over her and didn't realize what it had done. Her boyfriend was so freaked out that he lost control and had a fatal accident. Rumor has it the teenage girl's ghost waits for the ride that she never got. Two guys, Chuck and Greg, decide to go on hunt for the prom queen's ghost.
A teenage boy by the name of Ross loves to play pinball at the local mall. Short on cash, he asks his friend Mr. Olson for a job in his repair shop. While asking Mr.Olson for a job, Ross discovers a pinball machine in the back of the store. Mr. Olson asks Ross to watch after the store while he is at lunch and tells him specifically to not touch the pinball machine in the back. Despite Mr. Olson's warning, Ross plays the game, loses track of the time, and gets locked inside the mall after closing. But what's worse is that the characters from the pinball game have entered the real world. Ross must now defeat a wicked witch, a group of zombies, and a terrifying man who wishes to be king. Ross also has to save Princess Sophie from their clutches. Ross must battle these larger than life pinball characters to save himself.
Jill is a thirteen year old that still loves things her peers have grown out of, such as unicorns and fairy tales. One night she wishes that she could be in a fairy tale world forever. After her wish is granted, she finds that living in a fairy tale isn't as happy as she'd once imagined.
An old movie theater has two weeks before they close down for good. Ever since the multiplex came into town, the older movie theater has made less than six dollars per day. All of a sudden, the mysterious Dr. Vink appears and offers them a horror movie he made decades ago. He promises the owner and his staff that his movie would save them from closing down and it works! Dr. Vink's horror movie, Nosferatu: The Demon Vampire, starts attracting more than fifty people a night. The staff wonders what attracts people to this film and unfortunately they find out. The terrifying vampire jumps out of the movie and into the real world where it can have all the victims it wants. Now the staff must pull the plug on the movie before it gets out of hand!
In the 1970s, a young girl named Candy Warren was forced to work on her Chemistry assignment after school. However, neither she nor her teacher noticed that the gas line of her Bunsen burner was frayed. This caused an accident, claiming Candy's life. Years later, a young girl gets Candy's locker and soon finds herself haunted by Candy's ghost.
Two siblings generally spend all their free time playing hockey on the 13th floor of their apartment building. However, one day the regular elevator operator disappears and they find that the floor is now being used by a company to manufacture toys and games. However, the toys that they're creating aren't exactly from this world.
Sean Hackett finds a strange old typewriter in his house that once belonged to a writer who mysteriously vanished. He loves to write short stories, but soon finds that whatever he types comes to life as it's read. Things seem harmless enough until he writes a story for English class in which his best friend dies.
A teenager buys a potion from Sardo's magic shop hoping to make himself cooler, since he was in a accident that caused him to have to wear a brace on his leg. He soon finds himself changing, but also discovers that the potion has some very bad side effects.
While driving to a carnival, a babysitter and the two children she's looking after get lost. When their car breaks down, she goes inside a house to call for help. Trouble begins when she disappears and the kids soon find out that while they aren't the only ones in the house, they're the only ones that are alive.
When Daphne takes Charlie to stay with his aunts, they mention something about a ghost. Charlie's terrified when he keeps seeing a strange, glowing boy complaining that he's cold.
Two young pet detectives try to figure out where all the neighborhood cats are disappearing to. They find a clue when looking through a neighbor's back yard. He seems to have a rather large collection of cat collars hidden in his backyard. They begin to suspect that he's a werewolf, but unfortunately, no one believes them.
Years ago a boy named Ricky Hagerdy drowned. His close friend Mike Buckley tried to save him, but failed. Ever since that day he's felt guilty for what happened. Trouble begins when he starts seeing Ricky's ghost everywhere he looks.
A young boy, Todd, starts doing the one thing that he's wanted to do since his father died, further his interest in magic. He becomes an assistant to the great magician Shandu and learns the rules of being a magician: Only let the audience see what you want them to see, never touch another magician's wand unless he hands it to you, and never get caught in your own reflection. But trouble ensues when Todd makes an unwise decision to take Shandu's wand and use it for himself.
Two siblings, Jazz and Augie, are sent to boarding school while their parents are away. They immediately notice that the school is quite different and has some rather strange rules. For example, only calm, soothing tones are allowed inside the school and the students are only given the option to eat something called 'sponge' for meals daily. Jazz and Augie soon learn why the owners are so strange and have these odd rules in place.
Two boys befriend a group of hide 'n' seekers who play their game in a graveyard that's rumored to be haunted by a caretakers's ghost. They soon find out that it might not be just a rumor.
When a teenager moves to Sleepy Hollow, he learns that some of the folks believe in the old legend of the headless horseman. He soon learns that it's not just a legend.
After moving into a new apartment complex with her mother, Stacy finds herself without any friends. She befriends an older woman named Madeline that lives nearby and they soon start to spend quite a bit of time together. But when Stacy breaks a promise to visit Madeline on one specific afternoon, Madeline is enraged and comes after Stacy.
Long ago, three girls attending camp got lost in the woods, only leaving behind their whistles. At the same exat time, a camper went crazy and started babbling about a Watcher within the woods, creating the nickname Watcher's Woods. When two present day campers get lost, they find that there's definitely something evil in the woods.
Two boys learn that the telephone is a serious matter and should not be used as a toy when a group of vigilantes called the Phone Police bust anyone who does not follow the rules of the phone. And the Phone Police can do more than just put you in jail. They can erase your entire existance.
A young girl goes to the countryside to spend a summer with her best friend but she discovers that her friend is missing. She soon discovers that a mysterious doll house in the attic is responsible for her friend's disappearance.
A young boy named Ricky, who is obsessed with TV, is put under the care of a babysitter named Belinda. Belinda has a reputation for making children interested in reading. That's because she makes the books come alive. Literally.
Alison Denny moves to a new town and desperately wants to fit in and find friends, but is having trouble getting them to accept her. When she buys a carved stone from Sardo's Magic Mansion, she discovers that it allows her to go back to a time when when another family was living in her new home.
A mummy is delivered to a museum owned by an archeologist. The mummy happens to be a dead pharaoh queen whose ancient potion and ring brings eternal life. The trouble begins when the mummy mysteriously disappears.
After getting his portraits back from the basketball team, Matt finds that he didn't show up in the photos. To make it up to him, the photographer gives him an antique camera because it has apparently 'chosen' him. Matt soon learns that anything he takes a picture of willhave something bad happen to it. Whether you want it or not.
A teenager thinks he's just met the girl of his dreams when he puts on a mysterious ring that won't come off. Trouble begins when he learns that years ago she was killed in a car accident, and he realizes she wants to lure him to an early grave.
A long time ago a young girl named Laura was haunted by someone or something lurking in the walls of her house. She tried to get rid of the ghost but failed and died in the process. A year later, two new brothers move into the same house and discover that history repeats itself.
A young bratty boy learns a lesson when a Chucky-like clown doll comes to life and starts to terrorize him.
Dr. Vink is back and now running his own restaraunt, The Wild Boar. After staff members continually decide to just quit at the drop of a hat, two employees soon discover why. Dr. Vink makes his famous soup with a special ingredient that he gets from his employees- FEAR. However, the two accidentally release the creature that gathers the fear and give it the ability to prey upon anyone.
A boy and his friend are constantly getting each other in trouble. One friend decides to plant a virus in the new virtual reality system this his friend is going to play. But things don't go as planned when the virus tries to take over the player's body and escape to the real world.
A love-lorn teen walks through the park, directly into a Revolutionary War battle. He meets a Minuteman who beseeches his help in delivering a locket to his true love. They must avoid the enemy in the process.
Two teenage boys deliver food to an old man who lives by the lake. After seeing treasures from an old sunken boat being displayed in his home, they find out that he is being stalked by water demons whenever he falls asleep. When one of the boys secretly steals one of the items, they start to be followed by the demons as well.
After opening a treasure chest, Rush Keegan unleashes the ghost of Jonas Cutter, an evil pirate. Captain Cutter kidnaps Rush's little brother, and he must use his instincts to finish what his ancestors started and get his brother back. Both Dr. Vink and Sardo team up with Rush to help him battle the phantom pirate.
After opening a treasure chest, Rush Keegan unleashes the ghost of Jonas Cutter, an evil pirate. Captain Cutter kidnaps Rush's little brother, and he must use his instincts to finish what his ancestors started and get his brother back. Both Dr. Vink and Sardo team up with Rush to help him battle the phantom pirate.
A forgotten book forces two bitter rivals to work together to avoid the clutches of a ghostly librarian who insists that "Silence is golden".
Two kids on a farm find a scarecrow with a magic spell, and they use it. The scarecrow does whatever they order it to. At first it's great, their new servant puts up an entire fence that they were supposed to build. But they find that it has it's drawbacks when they order it to make a baseball dugout and it tears apart the new fence for wood. Things get serious when one of them accidentally orders it to kill.
Jessie's grandfarther wants to earn some extra money, so he decides to rent out the extra room in his house. One night, Jessie sees a man enter the local psychic's house through the ceiling. When she returns home, she's shocked to find that the not only is the room of their house rented out, but the new tenant is the ghostly man that she saw.
Ethan wants to be a comic book artist, but his submissions are constantly rejected by companies. One day, he's invited to a comic shop, where he gets the only copy of the comic "The Ghastly Grinner." He accidentally brings the supervillain to life and it starts turning everyone into giggling mindless idiots.
While celebrating their dad's birthday at the firehouse he works at, Jimmy and Roxanne end up being left alone when a call comes in and the firefighters must take off to stop a fire. They soon find that they're not exactly the only occupants of the firehouse. There's a fire ghost who's seeking revenge.
A girl gets kidnapped by some strange men and thrown in a futuristic cell. She's later joined by a boy that she knows, and it seems that they've been put into a human zoo on an alien planet. Kids from countries all over the world have been captured and are looking to escape.
A girl who loves to draw starts spending time at an art gallery, finishing up paintings that have never been completed. But she soon finds out that once you sign your name to a painting, you're trapped inside of it for life.
Tim loves trains and everything about them, just like his father did who used to work at the station. After an electric train is mysteriously sent to him, he puts it on the track with the rest of his collection and watches it go. But at 7:13 PM he finds himself sucked into the mysterious town train, which is actually Train 713, a train that crashed and killed everyone aboard years ago.
Zeke is good at chemistry, but not at girls. When he befriends one, she teaches him how to swim at the school pool. However, the pool is haunted by the ghost of a body that was previously buried underneath the school.
Chris is obsessed with death. His brother tries to get him to snap out of it by locking him in a hearse and turning up the radio full blast. The radio goes right to 109.1. When Chris goes to the station, DJ Roy mistakes him for a dead man, and sends him to the afterlife.
Employees from a boutique are disappearing and no one knows why. Soon after getting a job there, Cindy discovers the truth. Mrs. Valenti, the owner, is really centuries old and using her youthful employees to stay young.
After Janice is bitten by a chameleon at the local pet store, it follows her and her friend Sharon home. The chameleon soon tries to take over Janice's life, following the saying among chameleons- 'Bite you once, bite you twice, a little water, pay the price.' Seems that if a chameleon bites you twice and water touches you, you switch places with the creature.
Scott and his step-brother hate each other and can't seem to get along. After fighting on their school field trip to a famous prison, they accidentally release One-Eyed Jack, an ex-prisoner's ghost, and he follows them home. They finally have to learn to cooperate in order to get the ghost to rest in peace.
A family buys an old abondoned hotel, with the intentions of fixing it up and re-opening it. But when the old jukebox is pulled out and fixed, it starts to play a long-forgotten song late at night, summoning a restless spirit from the nearby lake.
Jonah is teased by his fellow campers and counselor. While hiking in the woods, Jonah stumbles upon an enchanted cave with a mysterious statue on top of a rock. Jonah moves the statue and summons an old powerful Shaman who warns Jonah to leave his woods or he must face the Manaha- mythical creatures who feed on human flesh. Jonah refuses and the Manaha are released upon the campers. Now the group must trust each other to escape the Shaman and his troop of Manaha.
Using the equipment of Jeff's father, who's working on a special space project, two friends send some of their music into space. This apparently attracts the attention of an alien creature who has received their message.
A young girl, who feels inferior to her peers, encounters a strange woman in an empty lot who seems to have everything she'd ever want. The woman doesn't seem to want anything important in return. But when the young girl starts losing her looks, she finds that what she's given up is more important to her than she thought.
Justin visits Sardo's Magic Mansion and buys a miniature door from Sardo that's supposed to let him see the future. He sees an unfamiliar girl trapped in a fire. But soon a new girl, Ashley, arrives at school and looks exactly like the girl that Justin saw in the fire. It's up to him to save her from the future.
A new girl starts volunteering during the nightshift at the local hospital. But the hospital seems to have more than just a new volunteer. Someone or something is feeding on the hospital's patients and employees, draining them of their blood and turning them into walking zombies.
A young girl, Claudia, goes to visit her relatives at the boarding house for the elderly that they own. She's bored at first but soon learns the legend of a ghost who haunts a special spot of a mountain in the woods. Her time spent away from home gets even more unusual when she actually sees the ghost himself.
Gwen is constantly being upstaged by her brother- even on her birthday. Her grandmother Willy gives her a special necklace and a magical flute that holds the key to a family secret. When her brother accidentally releases an evil creature named Badge, it's up to Gwen to use her musical gift to save her family and herself.
When Peter gets fed up with his tag-along sister Monica, he speeds up on ahead of her and his friend during their bike ride. They become seperated and Peter finds himself trapped in a place where he's forced to play a mysterious game, and his friend and sister are trapped in the woods until the game is finished. If Peter wins this game, he'll be free to leave. But if he loses, he'll be trapped there forever.
Wishing that his life was more exciting, David gets more than he bargained for when he uses an ancient set of fortune cookies. However, his new life doesn't turn out exactly as he'd expected.
Isabel and Kate discover that Diggers, the newest and coolest Virtual Pets around, have a mind of their own, and playing with them can be very dangerous.
Some kids discover that Mr. Click, the owner of the giant video arcade, has a sinister secret. If he challenges you to a game, don't play him, because if you lose you may never be seen again!
Brothers Tommy and David discover some scary secrets about their new upstairs neighbors. They seem to be inviting guests over that never return. Clues within the neighbor's apartment seem to prove that they're eating their guests.
During ice hockey try-outs, Wiley finds a stick that used to belong to Jake the Snake, a great player. While using the stick, Wiley seems to have a natural talent for hockey and even makes the team. Soon after, he not only gets an ego, calling himself Wiley the Snake, but starts to shed his skin and gain a strange appetite for mice... Similar to a snake.
While out hunting one magical night, Diana crosses paths with a legendary wolf and ends up realising what it's really like to be "The Hunted".
Friends Allan and Jimmy are in for a cyber shock, after they steal a computer game called Wisdom and find themselves transported to a strange game-world where they end up on trial for the theft of the game.
Ross gets more than a bad case of stage fright when he lands a part in a play and discovers that the theater is haunted.
On the way to school, Max and Shelly visit Sardo's Magic Mansion to get some art supplies. Sardo talks Max into buying a pencil box containing a pencil and eraser. At school Max uses his new art supplies. He has trouble drawing the fruits on display as a model for the class, so he erases one of the fruits in his picture. After he erases it, it disappears in real life as well. After testing this out a few more times, Max finds that he does have the power to erase things into obvlivion. But when he erases his twin sister Shelley, without thinking, he's forced to erase himself into oblivion to find her.
Adder, a self-proclaimed teenage vampire hunter, gets more than he bargained for when he convinces his parents to travel to Wisteria for a vacation. Trouble ensues when during his hunt for vampires, some local townspeople think he's a vampire and start to hunt him.
Shy Meggie is thrilled when she discovers she's got a secret admirer. But her excitement turns to fear when she realizes her secret admirer may be writing to her from beyond the grave.
Danielle stumbles upon a strange mystery when she travels to Bigfoot Ridge in search of her missing friend, Gina.
Gary, the President of the Midnight Society from the original episodes is back and needs the help of his brother Tucker and his friends to help track down the members of the FIRST Midnight Society from way back in 1937 and help solve an ancient mystery and prevent an evil force from being unleashed on the world. Part one focuses on Tucker and Gary's search for 'The General' and his clue to the puzzle.
The Midnight Society split up and go in search of the original members who each hold a clue to the mystery. Part two focuses on Quinn's search for 'The Homecoming Queen' and Megan's search for 'The Tycoon'.
The Midnight Society continue to go in search of the original members who each hold a clue to the mystery. Part three focuses on Vange and Andy's search for 'The Riddle Man'.
Jake meets a beautiful new girl at school who wants to wear his ring. Jake thinks she's great, until he starts to see that there's something very strange about this girl. She's not from his neighborhood and she's not from his town. In fact, she's not from his planet.
When Julie breaks up with her boyfriend Kevin, he mysteriously disappears. It's then up to Julie to uncover a centuries old legend that led to his disappearance, and to bring him back. Trouble is, there's a mysterious statue in the park that has other plans for Kevin.
Craig and Justin are best friends who buy an old car and fix it up. It's a cool looking muscle car, but it's got a mysterious history and it takes them on a wild ride that they may never return from.
Julie works for Mr. Doyle in his plant store. He's a nice but strange guy, and she discovers that he's cooking up something odd in his workshop. It's a potion that brings dead plants hack to life! Question is, what would happen if the potion were poured on a grave?
Jason buys an ancient lamp from Sardo at his Magic Mansion. Yes indeed, it holds a genie who will grant his every wish. But this isn't an ordinary genie, and Jason will pay a high price for every wish he makes.
Two friends, Chandler and Alex, try to out for spots in the Lions Society, a school organization. However, the society isn't interested in Alex and only Chandler makes the cut. As part of his initiation, Chandler steals a painting from the library and ends up finding an old photo that seems to be changing. The thing is, there's someone who lives in the photo and is still taking pictures. And when he takes your picture, you may never be seen again.
Tara plays the violin beautifully. So beautifully, that someone has fallen in love with her. But this person lives in underground caves and isn't a normal human being. He wants Tara to be his, and his alone, and will stop at nothing to have her.
Ashley and Kara are athletic twin sisters who are always in competition with each other. They find the ultimate game to test each other. It's a unique kind of laser tag. What they don't know is that by playing the game, they're being prepared for a much scarier competition. One that isn't played on earth.
Emma wants to be a model, but doesn't think she's pretty enough. She meets a strange woman, Madame Visage, who thinks Emma is absolutely beautiful. So beautiful, in fact, that she wants to steal her face!
Nicki and AJ are seeing the ghosts from a birthday party that happened many years ago. It's the party of a little girl who died mysteriously, and everyone blamed her Nurse. Now, the Nurse is back, and she's trying to make history repeat itself.